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Product design use and usability, designs new and old, inspired and unspired. The little things that matter.

Self-Checkout Produce Scale with Image Recognition

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I'm a big fan of self-checkout - or at least, the potential of self-checkout. It seems that in reality, the current systems are always...

The Faucet Fountain - Good for a quick sip...

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When there's no cup handy and I really need some hydration, I've never been one to shy away from slurping right from the faucet - bu...

Simulating Fatigue in Video Games

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As video games become more and more realistic, here's one area that has tended to be ignored: those darn characters never get tired! Y...
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The Packaging Blues...

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First of all, my apologies to regular readers for last week's unplanned hiatus - and this post attempts to address one of the many cause...

Deception in design, by design...

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Mark Hurst recently posted a quick musing on the beneficial use of deception in product design . While most deception in design is detrimen...

Industrial Design: Harmfully persuasive?

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Right at the beginning of his book Design for the Real World , Victor Papanek lets loose with a stinging indictment of industrial design: ...

The Kegstand. (The product, not the action...)

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Frat parties aren't usually fertile venues for product design, but here's one that seems to have sprung up from beer-watered soil - ...
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