Kaiser, you can do better than this!
Posted by Dave Gustafson on 8/29/2018 0 comments
Labels: bad designs
And the award for Most Unnecessary Signage goes to...
[Core77]
Posted by Dave Gustafson on 3/06/2018 0 comments
Labels: bad designs, instructions
Emergency-alert buttons should be unpressable!
Posted by Dave Gustafson on 1/26/2018 0 comments
Labels: actual buttons, bad designs
Hey, pressure-washer warning label...
Posted by Dave Gustafson on 8/18/2017 8 comments
Labels: bad designs, good designs, instructions
Bricking Unsecure Devices: Good, Evil, Both?
[via Ars Technica]
Posted by Dave Gustafson on 7/20/2017 1 comments
Labels: bad designs, good designs
Smart Keys and Unpressable Buttons
Posted by Dave Gustafson on 6/09/2017 0 comments
Labels: actual buttons, bad designs, cars, good designs
A Frorking Joke
Posted by Dave Gustafson on 5/10/2017 0 comments
Labels: bad designs
Juicero, the poster child of over-engineering...
- Improperly specified requirements. Does it really take "four tons of force" to squeeze out all the juice? If so, the Bloomberg reporter who did it by hand is quite the hulk.
- Bad engineering. Over-engineering is just as bad as under-engineering, it just results in runaway costs instead of functional failures.
- Hype. With $120M in funding, I'm sure the pressure was on to deliver the greatest juicer of all tiiiiiime! With that kind of cash and even a little ego, more is always better - and the CEO even bragged about all the "custom components" and other over-engineered elements in the machine. Dude, that's not a good thing.
Posted by Dave Gustafson on 5/02/2017 0 comments
Labels: bad designs
The Lyft/Uber Option We Really Want
Posted by Dave Gustafson on 4/06/2017 0 comments
Labels: bad designs, cars, good designs
Artificial Intelligence: Not quite there yet.
I've generally been impressed with the abilities of virtual assistants in recent years - Siri, Alexa, Cortana, "Okay Google" - to come up with the right answer to real, factual questions asked verbally in natural language by flesh-and-blood humans. However, it turns out we shouldn't trust those answers quite yet. Tom Scocca writes an account of his misadventures regarding an article he wrote, correcting a widespread falsehood about the time required to caramelize onions. He found that Google was extracting a quote his article specifically identified as false, using that as the "correct" answer, and crediting Tom for it. A convoluted path, and it'd require impressive artificial intelligence to parse the correct context - but that's what's needed if an AI assistant is to be truly trusted. It's since been corrected - possibly manually? - and the right answer is shown in the image above. But be warned: AI just isn't quite there yet.
[Gizmodo]
Posted by Dave Gustafson on 3/21/2017 0 comments
Labels: bad designs, good designs
Designed Response: Earrings to catch AirPods
[via Gizmodo]
Posted by Dave Gustafson on 1/10/2017 0 comments
Labels: bad designs, good designs, mobile
Chip card readers' bad sound design
Posted by Dave Gustafson on 12/14/2016 2 comments
Labels: bad designs
"New Mac" Scented Candle
[via Gizmodo]
Posted by Dave Gustafson on 11/04/2016 0 comments
Labels: bad designs, good designs
Olympic Matching Luggage Folly
[via Deadspin]
Posted by Dave Gustafson on 10/03/2016 0 comments
Labels: bad designs
Get your beer out of the way of your TV!
[via Gizmodo]
Posted by Dave Gustafson on 9/14/2016 0 comments
Labels: bad designs
Design & engineering during an active shooting...
Posted by Dave Gustafson on 8/23/2016 0 comments
Labels: bad designs, good designs
Beer Trough Picnic Table: Impractically Fantastic
[via Core77]
Posted by Dave Gustafson on 8/04/2016 16 comments
Labels: bad designs, good designs
Visual Voicemail on Android: An Unfulfilled Promise
Android is different, with the vision that "carriers are free to implement their own vision of Visual Voicemail!" But with nobody enforcing it, the task was met with near-apathy by carriers who know the feature isn't central to their profits. And so we have the sad, half-baked abomination that is AT&T Visual Voicemail, guilty of the following sins:
- The phone will double-notify of voicemails: once with a prompt to dial the non-visual voicemail number (what am I, a caveman?), and once much later to notify that the visual version is available. Separate apps, of course.
- For a loooong time, the app didn't use the proximity sensor to turn off the touchscreen when listening to a message without headphones or speakerphone. My ear usually triggered the notification shade and pressed god-knows-what buttons up there.
- The current version of the app doesn't keep the screen alive while playing back a message over headphones or speakerphone. So the phone falls asleep halfway into playing the message - which also causes the audio to stop (unlike most audio-playing apps). I have to wake the damn phone up and press "play" again to resume the message.
Posted by Dave Gustafson on 7/12/2016 0 comments
Labels: bad designs, mobile
There and Back Again: iPhone to Android to iPhone
Just after the dawn of the smartphone era, I hopped on the iPhone train - it was objectively ahead of anything else, and I loved it. But after four years with an iPhone 3G and 4S, I needed something different: a bigger screen (available on many Android phones but no iPhones at the time); more freedom to tweak and customize; a device that worked natively and by default with my many Google services. So began three years with Android phones, a Nexus 5 and 5X. I loved them too; but when the next round of phones comes out this fall, I'm switching back to iPhone. It breaks my heart, but it's also a relief. Here's why:
- My original reasons for switching are less valid now. iPhones have larger displays, iOS is more open, and Google services are almost universally available and work smoothly.
- iMessage Purgatory burned me. I was dropped from conversations by iPhones that still thought I was on iMessage. Texting is perhaps the most crucial thing phones do these days (it sure isn't phone calls), so switching back will be a real relief - but I still blame Apple for the technological fumble.
- It's just tougher being an Android user. Lightning cables and iPhone-compatible headphones are everywhere, but USB-C and Android-compatible (3-button) headphones are tough to find. Other accessories are the same way, as iPhone leads the premium US market and makes it easy on accessory makers with only 2 or 3 models they need to accommodate.
- You know what you'll get with an iPhone. You'll get a damn good camera, a good-looking (if not crazy-hi-res) display, a highly-polished experience, and killer build quality. With Android phones, those things are all up in the air, so you need to do your homework.
- Things I'll miss about Android: wireless charging (though the 5X dropped that anyway, much to my dismay), low cost (though for something I use many times every day, I've come to the belief that it's worth the price to get just the right thing), widgets, custom launchers, the "back" and "menu" buttons, the plastic body that feels so drop-resistant. The feeling of being a techie who goes my own way.
- Things I'll welcome back with iPhone: getting new apps earlier, tighter control of the experience (it was sometimes choppy on Android), 3D Touch (if I ever use it?), Find My Friends (so I can stop wondering or asking about ETAs), iMessages actually working, compatibility with my AppleTV, the silence switch, the metal body that feels so good. The comfort and ease of being part of the market majority.
Posted by Dave Gustafson on 6/29/2016 0 comments
Labels: actual buttons, bad designs, good designs, mobile





















